For your amusement and enjoyment, straight from the pages of my brand new HTML5 games website, here are all 8 Mario and Sonic games I have added so far:
Super Mario Bros. HTML5, which is an amazingly accurate version of the original 1985 Super Mario Bros. game on the Nintendo NES console.
Infinite Super Mario HTML5
Super Mario's Same Game HTML5
Super Mario Kart HTML5
Super Mario Jump HTML5
Donkey Kong HTML5
Sonic the Hedgehog HTML5, which is an HTML5 version of the 1991 Sonic the Hedgehog game on the SEGA Master System console.
Sonic in Mario World HTML5, which is a Sonic the Hedgehog version of Infinite Mario, including some special Sonic treats.
Saturday, January 25, 2020
Wednesday, January 22, 2020
The first of many new HTML5 games in my Flash game sites
Tragically Adobe Flash will become unavailable for use at the end of this year. This will mean that come January 2021 every single Flash game in every single website in the entire world will stop working. So very, very sad.
The end of Flash was announced way back in 2017, so there has been plenty of notice about it, to say the least. But the road to establishing a global standard replacement for it has been a somewhat bumpy one. Initially a system called "Unity3D for web browsers" was a preferred solution, being able to create much better games than was even possible using Flash. However, that died several years ago, so it has the dubious distinction of being created and being killed off during the lifetime of Flash. Lol.
The replacement for Flash games now and going forward into the foreseeable future is HTML5, which means games written in that (which also includes the use of JavaScript and CSS) will run in any web browser without the need for Flash or any other software or app downloads.
HTML5 / JavaScript / CSS was chosen as the successor to Flash pretty much alongside the arrival of Unity3D, but for the longest time it was not possible to create the complex style of games that Flash offered, so it was a very poor choice. However, in the past few years that has changed enormously, and very large complex games are now possible in HTML5, as you can see if you play the following incredibly accurate recreation of the 1985 Nintendo NES classic game "Super Mario Bros.":
Super Mario HTML5
The end of Flash was announced way back in 2017, so there has been plenty of notice about it, to say the least. But the road to establishing a global standard replacement for it has been a somewhat bumpy one. Initially a system called "Unity3D for web browsers" was a preferred solution, being able to create much better games than was even possible using Flash. However, that died several years ago, so it has the dubious distinction of being created and being killed off during the lifetime of Flash. Lol.
The replacement for Flash games now and going forward into the foreseeable future is HTML5, which means games written in that (which also includes the use of JavaScript and CSS) will run in any web browser without the need for Flash or any other software or app downloads.
HTML5 / JavaScript / CSS was chosen as the successor to Flash pretty much alongside the arrival of Unity3D, but for the longest time it was not possible to create the complex style of games that Flash offered, so it was a very poor choice. However, in the past few years that has changed enormously, and very large complex games are now possible in HTML5, as you can see if you play the following incredibly accurate recreation of the 1985 Nintendo NES classic game "Super Mario Bros.":
Super Mario HTML5
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